Regular idea test
The usual risky path
- 2+ months of development
- $1,500+ rough spend
- Unpredictable launch
- Infinite marketing budget
- Build first, learn later
Samplence tears your startup idea apart in 15 minutes -
before you spend 3 months and $1,500 finding out it won't work.
Samplence gives you a blunt critique before you build. Use it to validate the idea, expose weak spots, and figure out how to improve it before you commit.
Most founders find out their idea doesn't work after they've built it. This is the cheaper way to find out first.
The usual risky path
What's really at stake
The informed path
$3 now or $1,500 later - either way, you'll learn the truth about your idea. One just hurts a lot less.
Two months of nights and weekends is too much to waste on an idea that was never going to work. Get a read on market, App Store risk, and monetization before the first commit.
Samplence is an AI research tool built specifically for mobile apps. It finds the flaws in your idea - App Store risks, retention traps, monetization ceilings - before you write a single line of code.
Other validators check if your idea is viable. Samplence checks if your app can survive the App Store, the retention wall, and the monetization ceiling - because those are the things that actually kill mobile products.
Most tools give you one report and close. Samplence keeps the case open - you can test a pivot, validate a new feature, or stress-test the monetization model in the same workspace, with the full context still in play.
Getting a 7/10 out of 100 does not tell you what to do next. Getting 'TEST CHEAP - here's why and here's what to fix first' does. Samplence gives you a command, not a number.
Every risk Samplence surfaces comes with a direct chat to test, what to ask, what to fix next. The report is not the end of the conversation - it is the start of a better one.
The first research pass covers the ground floor: fatal flaws, market size, and top competitors. It's enough to decide whether the idea is worth pursuing. The follow-up questions go further - into the rooms most ideas die in: monetization ceilings, App Store policies, development traps, and distribution realities.
Download example PDFMobile app validation
Confidence
72%
Why this verdict
The pain is real, but the first wedge is too broad. Prove urgency, retention, and willingness to pay before an MVP build.
Fatal risks
Next proof
Run a paid waitlist + ASO demand test before writing production code.
No setup, no consultant, no waiting weeks for a report. Describe the idea, answer a few questions,
get a verdict - in the time it takes to finish a coffee.
Tell us what you're building, who it's for, and what problem it solves. No deck, no structure needed - just write it like you'd explain it to a friend.
We ask about the user, the problem, monetization, competitors, and retention — the things that usually make or break an app.When the case is solid, the assistant points you to the Start button — you decide when to go.
In 10-15 minutes you'll see what could kill your idea, who your real competitors are, and what to fix before you build.
Tell us what you're building, who it's for, and what problem it solves. No deck, no structure needed - just write it like you'd explain it to a friend.
Pay-as-you-go
$ 10
One full research run. For a one-time check of the idea.
Features:
Most Popular
$ 18
3 studies + unlimited iterations. For active builders.
Features:
1200 Credits
$ 49
Covers the full validation cycle - from rough idea to structured report.
Features
A structured breakdown of your idea: market size, competitor landscape, key risks, App Store viability, monetization potential, and specific recommendations on what to improve or validate next.
Start with the first report, then go deeper only when the idea earns the next question.
That is useful signal. The goal is to catch weak ideas before they become expensive builds.
Yes. Iterate inside the same case and use follow-up questions to close the biggest gaps.
Yes. Export the report or share the summary once it is ready.
It is enough for a first go/no-go read. Follow-up questions are for deeper launch decisions.
The report points to the rooms where the idea is most likely to break.